

Imperial ships are often cheaper than their alien counterparts.Sower ships get bonuses that pertain to and repair.Sophon ships get a 25% bonus similar to that in Vanilla, however they often get a 50% malus to other modules.Sheredyn ships often get a bonus to bombardment and are generally combat oriented.Pilgrim ships get bonuses to sensors and engines.Horatio's ships bonuses all pertain to, in one way or another.Hissho ships get a rather varied set of bonuses with a slight focus on strikecraft.Harmony ship get very high bonuses to various modules.Craver ships get a bonus to "secondary combat" modules, like strikecraft and invasion.


On basic Dreadnought that means 80 space, or about 10 weapons less for each module.Įvery faction also gets unique Ship bonuses (and Maluses). This makes some modules non-attractive, e.g. Many support modules now weight in percentage of the ship tonnage. In Disharmony there are many changes to ship design. Ship Specifications in Disharmony by Faction All ships have a capacity which limits what they can fit. Support modules have a variety of functions, like increased weapon damage, repairing, armour increases, or engine bonuses. Defences mitigate damage taken in by interfering with weapon projectiles. There are three main types - weapons, defense modules, and support modules. The Ship Classes in size order are as follows:Įach faction has their own unique cosmetics for each ship class.Īll ships can equip certain parts or modules to give them capabilities. Transports and Corvettes are unlocked at the beginning of the game, whereas the other Ship Classes are unlocked through the Exploration & Expansion (bottom) Branch of the Technology Tree. Each Class has a reduction in the tonnage of certain modules, making them slightly more or less suited to different roles. Logistical properties include command points, which affect the amount of ships in a fleet, and tonnage , which affects the amount of modules that can be loaded onto it.Įach Faction in Endless Space has 6 Ship Classes, mainly increasing in capacity, cost, and cost. When a ship's is reduced to zero in combat, it explodes. Stats that directly affect its combat performance are: health, move, military power , and siege power. 4 Ship Specifications in Disharmony by FactionĪ ship's stats determine its properties.
